Welcome To MyNevata

A blog developed for sharing and backups, please have a look at my blog :)

I wanted to create more colourful blog

maybe i just bored with a cool theme, so i trying to make it more colourful by adding Anime theme on this blog :)

A Colourful Blog

well, another reason i choose Anime theme is beacause i love Anime :o

It is My Decission

maybe some of you dislike my idea of this theme, but i still hold on my will :v

Copyrights (C) 2014-2017 by HendraTodo

if you have any problem please tell me trough the SocMed icon on this blog or inside comment box :)

Sunshine!!

Sunshine!!

Saturday, November 30, 2013

Badland for Android Out Now on Google Play


With more than 7 million players Badland is one of the most popular games for iOS platform. Even though Android users had to wait quite a long time for Frogmind's title to arrive on Google's platform.

The good news is the award-winning adventure game does not costs anything to download and play. According to developers, Badland features a single-player campaign that includes 80 unique levels.

Additional updates for Badland will bring more levels for free. It is also worth mentioning the game also comes with Multiplayer mode for up to four player with the same device in 21 levels.

You can now download Badland for Android for free via Google Play Store. Keep in mind the game should be fully compatible with all devices powered by Android 2.3.3 and up.

Friday, November 29, 2013

All Plants vs. Zombies: Garden Warfare DLC Will Be Free

The explosion knocks me off balance. Shrapnel and leaves fly.
A thick purple gas fills the air and I watch my enemies splutter and yelp in the smog. They try to run to safety, but it's too alte. Before they get far, my teammate swoops in, a beam of golden light cuts through the air, and my gray-skinned enemies hit the floor.
I cross my leaves over my chest and jump into the air, shooting a pea from my wizard hat-clad head as a signal of triumph to my flora brethren. All's fair in Garden Warfare.
Multiplayer action shooter Plants vs. Zombies: Garden Warfare, announced at E3 2013 earlier this year, is PopCap and EA's attempt to further spread the undead-versus-mother nature franchise that has become a popular casual games staple. Already out in three iterations on a bevy of other devices — tower-defense titles Plants vs. Zombies and Plants vs. Zombies 2: It's About Time, and free-to-play Facebook game Plants vs. Zombies Adventures — the series has proven its appeal since its debut in 2009.
But according to producer Brian Lindley, the team felt it was time to mix their popular series with another popular video game genre: the shooter. PopCap went with the Frostbite 3 Engine when building Garden Warfare, which Lindley notes means the game "has the DNA of a great shooter already built into it."
Plants vs. Zombies: Garden Warfare will launch on Feb. 18 in North America and Feb. 20 in Europe for Xbox 360 and Xbox One. The game will cost $40 on Xbox One and $30 on Xbox 360, and a Windows PC version of the game is set to launch in the future.
There are three modes available in Garden Warfare. The first is an objective-based capture mode called Gardens and Graveyards. In this mode, zombies are on the attack while plants defend their base. The second choice is a four-player online co-op mode, shown when the game debuted at E3, in which plans are on the defensive against endless waves of zombies. Team Vanquish mode is a 24-player deathmatch that awards victory to the first team to score 50 kills.

Pvz_pressdemo_screens_02
Both sides have four playable classes each. Zombies have the infantry-style running-and-gunning Foot Soldier, the healing Scientist, the drone-wielding support class Engineer and the sniper All-Star football player. Plants have a similar array of classes: the Pea Shooter, healer Sunflower, melee-based Chomper and the sniping Cactus.
The way in which PopCap has integrated the unique elements of Plants vs. Zombies into shooter-style classes is creative and quirky. For example, Scientist zombies will set down canisters that spew purple goo within a small radius. Zombies who touch the goop are healed, while plants coming into contact with the stuff will lose health. On the plants side, Sunflowers will drop marigold pots that function like med packs, shining their golden light on comrades and boosting their health.
Other characters push the limits almost into absurdity, but never in a way that detracts from the basic premise of filling shooter classes. The Engineer zombie, whose pants droop precariously down over his undead behind, will fly through levels on his pogo stick-like jackhammer. The Chomper plant — my personal favorite of the eight classes — will destroy zombies with a single chop, eating them and preventing teammates from assisting their respawn. The Chomper can also burrow underground and pop up beneath enemies for a surprise attack. The Cactus and Engineer deploy flying drones — one a garlic bulb, the other a mechanical menace — for aerial strikes.
All characters make their own unique sound — snarling Chompers, chirping Sunflowers, the high-pitched chortling of the Scientist — which raised the "aww" factor of Garden Warfare. It's still very much a shooter through and through, these characters' combat adaptations are engaging in a cutesy way.

Pvz_pressdemo_screens_03
Lindley told Polygon that the Xbox One version will also have a local split-screen mode for a two-player variant of Garden Warfare's four-player co-op mode. There are no single-player offline modes, he noted, but in the Xbox One's local split-screen mode two players can participate by themselves without syncing up with other players online.
There's also some customization available for players to tinker with their soldiers' appearance. Hats, alternate costumes and weapons are available for all zombies and plants. Players can dress their Scientist as a marine biologist with a dolphin-shaped gun that shoots fish guts. Camouflage fatigues are available for Foot Soldiers and guns can be swapped out for assault and long-range battle rifles. The All-Star can swap his football jersey for a hockey uniform and shoot frozen pucks at enemies. On the plant side, ice-shooting variations are available for the Cactus, and the Sunflower can equip a new look that adds an electrical charge to its list of powers.
Each new item and costume swap adds to the zombie or plant's stats. Lindley said this is how PopCap hopes to create emergent strategies on the Garden Warfare battlefield, and hopes players will use these mixes to their advantage and build emergent tactics. Choosing and combining these variants together creates dozens of different combinations, each essentially becoming a new kind of fighter.
Each character also has its own progression path. Leveling up is dependent on the game's Challenge System; at any given time, a character will have three active challenges to complete, such as using one ability 10 times or making a certain number of one-hit kills. Once these challenges are completed, the character will level up and be given a whole new set to accomplish. Each set of Challenges is tailored to the character's playstyle, making no two progression paths alike and ensuring objectives are in line with what can be accomplished with a character's base abilities.
Leveling up will also unlock new hats, accessories and costumes, feeding back into the customization system. All progression systems are linked and run at the same pace, making Garden Warfare simple to understand and lowering its barrier of entry.

Pvz_pressdemo_screens_04
According to Lindley, PopCap looked at a wide array of previously successful shooters when putting together Garden Warfare. The challenge, he said, was taking the principles of what makes a great shooter and fitting the unconventional elements of Plants vs. Zombies into them.
"One of the things we kept asking ourselves internally was, 'What if we turned Team Fortress 2 into Plants vs. Zombies?'" he said. "That was our starting point. As we got going, we started thinking about other action games that we liked to play and our favorite abilities and intermixing them into the design as much as we could.
"There was a definite desire within PopCap to figure out what else we could do with the Plants vs. Zombies universe, in terms of broadening the different types of games," he added. "There were a bunch of other ideas that were being explored, but we took the shooter idea and really iterated in the concept and starting prototyping around. What we found was that is just immediately made sense; it was fun. Obviously we've iterated a ton on the core idea itself, but the idea of running around as plants defending and killing zombies, and vice versa on the zombie side, was just fun."
The process of adapting the plants and zombies' behavior into the traditional shooter formula of gameplay modes and job classes was a challenging task, Lindley said. While what the plants' special abilities would be were "pretty straightforward," working with the zombies was another story.
"When you look at the plant characters that we've chosen, they all map really nicely into specific archetypes — like the Pea Shooter is really good infantry-style and the Sunflower makes sense as a healer, Cactus as a sniper, and so on," he said. "The zombies, we spent a lot of time trying to figure out. When you look at zombies in the original Plants vs. Zombies, they're very one-dimensional and they each have one trick. But we had to create characters that were more diverse and fill multiple roles."
I asked if Garden Warfare is geared towards younger players due to the nature of the Plants vs. Zombies universe. Lindley said there is nothing "dumbed down" about the game, and PopCap worked hard to provide balanced and well thought-out characters that feel like they truly belong in a traditional shooter.
"At its core, we need the game to be a legitimate action-shooter," he said. "That's what we started with — we want players that want to play with skill and know there's depth to the experience. We wanted to create an experience that's obviously a little more lighthearted but that still offers that quality, balanced gameplay."
Lindley added that PopCap hopes to take an approach similar to Mass Effect 3's distribution of multiplayer add-ons when it comes to DLC for Garden Warfare. Post-launch add-ons will be available to all players for free, including more maps and modes. Lindley added that current DLC plans for the game extend to "several months post-launch."

Tuesday, November 26, 2013

XCOM: Enemy Within Review (PC)

XCOM: Enemy Within by HendraTodo
The good:
+ MECs and gene augmentation
+ New EXALT missions
+ More maps

The bad:
- Some balance issues
- Some difficulty spikes
Final score: 8 / 10

Controller support: No
System requirements:

Minimum system requirements

Windows Vista or better
2 GHz Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz or better
2 GB of RAM
256 MB NVIDIA GeForce 8600 GT or ATI Radeon HD 2600 XT or better
20 GB of free hard drive space

Recommended system requirements

Windows 7
2.4 GHz Quad Core CPU
4 GB of RAM
512 MB ATI Radeon HD 3000 Series or NVIDIA GeForce 9000 Series or better
20 GB of free hard drive space




Turn based enemy
Video game developer Firaxis has already shown that it can deliver solid expansions with Brave New World and Gods & Kings for Civilization V, but neither of them comes close to changing the core game experience as Enemy Within does for XCOM: Enemy Unknown.

The team has made at least three major modifications to the core game formula while keeping its core elements intact, creating an experience that feels new and engaging but uses memories and nostalgia, as well, to create extra incentive to play.

XCOM: Enemy Within delivers heartbreak as agents die left and right in search for the resources required to power the war, some exquisite high-tension moments when the fate of entire engagements is linked to a sniper shot and plenty of victory celebrations when seemingly impossible situations are safely navigated.

Story

The core idea of XCOM: Enemy Unknown is unchanged: we are not alone in the universe and the aliens are a loose confederation of species that seem to focus all their energy on eliminating the human population of Earth so that they can mine it for resources.

The player leads XCOM, a vast but initially underpowered organization that aims to use alien tech to reverse the tide of battle.

From this position, a gamer needs to deal with funding, recruitment, upgrades, base building, missions selection and can then actually lead his troops in the field.

The biggest new narrative element in Enemy Within is EXALT, a new organization that also seeks to get access to alien technology but wants to use it to evolve a small portion of humanity.

Firaxis does a good job of quickly characterizing the new faction via the look of its agents and the actual missions design, but I would have liked to get more background information about them, their goals and how they related to the rest of the world.

In addition, the game missed an opportunity to launch a wider conversation about the effects that mechs and gene augmentation has on operatives and on the preservation of their own humanity, even as they fight to save their race.

Gameplay

The imagination of many players will be attracted to the possibilities that new mechanical and genetic soldier upgrades introduce to XCOM: Enemy Within, but the biggest game changer in the expansion is the two canisters of MELD that are dropped into missions.

Their characteristics are: easily destroyed by bullets, hidden until visual range is established, linked to a countdown timer that’s randomly assigned, crucial to the development of a solid combat force.

Their presence totally changes the rhythm of a typical mission because gamers now actively need to move forward in an adventurous manner, exposing troops to potential enemy ambushes, in order to get access to MELD.

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Gene change
Robot move

Sure, one can keep playing as one did in Enemy Unknown, but that means less new toys to play around with and an increased level of challenge because the aliens come complete with their own new units, including mechtoids, and EXALT also needs to be dealt with in order to keep donor countries satisfied.

Enemy Within feels more exciting, more alive because there’s more danger to deal with, but there are more rewards for those who make the right gambles and win.

Once MELD is acquired players can spend it, alongside regular money, to create mechs and to implement alien genes into their soldiers, creating a much more efficient alien killing force.

The mechanized soldiers instantly attracted my attention and two of them with flamethrowers became a center of my battle group.

They are not invincible and cannot use cover, yet they feel like a good way of taking the fight to the enemy, although I soon further discovered that gene upgrades coupled with the right equipment make more sense in the long run.

Enemy Within also introduces more maps to XCOM, which make the entire experience more enjoyable, and there are two unique missions that long-time fans of the franchise will love to play through because they involve bases and some unique situations.

And the team is adding a few other scripted missions, including a great one that has the player squad basically fighting for their lives, with apparently no hope for survival, and involving the best use of fish in strategy games.



All the new mechanics and resources are perfectly integrated into the core XCOM: Enemy Unknown core, and the extra variety in the first two thirds of the campaign means that most fans will gladly spend another hundred hours battling aliens and humans.

However, Firaxis fails to solve one big problem with the turn-based game: the huge importance of quickly setting up satellite coverage at the start of the campaign in order to avoid an early death spiral and get the resources needed to expand.

The game also suffers in the last third when the final assault against the aliens is set up and executed and the new tools make those final missions easier, losing much of their emotional punch.

But the mechs, genes, MELD and new tactical options they introduce are so interesting that it’s easy to forget that the campaign is basically the same and Enemy Within feels like the definitive version of the XCOM experience.

Graphics and audio

XCOM: Enemy Within is not the best-looking game on the market, but for the turn-based strategy genre, it creates a world that’s filled with bright colors, a clear science fiction theme and a user interface that always delivers the information players need.

This is clearly the same engine as in Enemy Unknown, with a few tweaks to take advantage of modern hardware, and some players might be disappointed with the lack of improvement.

Review image Review image
New enemies
Battle time

But Firaxis has clearly done a lot of work in order to make sure that all the new mechanics and content is seamlessly integrated into the game.

The even bigger achievement is the fact that Enemy Within manages to cram even more information into the soldier and the base screens, allowing players to easily manage their new resources and decide how to use them to upgrade their squad.

Enemy Within also adds a few effects associated with the new weapons and enemies, but the fundamental sound design for the game remains pretty much unchanged, doing a good job of underlining the important moments of the game without distracting the player from the action.

Multiplayer

The multiplayer of XCOM: Enemy Within makes good use of the new maps and fresh gameplay options but, as in the original version of the game, what sounds like a good idea ends up feeling like a perfunctory mode where that never manages to capture the imagination such as the single-player campaign does.

Conclusion

XCOM: Enemy Within is a rare beast in the modern gaming world, a classic expansion that manages to improve the quality of the core game without disturbing the balance of the overall experience.

The MELD and its use for mechs and gene improvements both make the tactics gameplay more interesting and more engaging and the increase in the number of maps means that there’s less grind towards the later stages of the campaign.

The presence of EXALT is also welcomed because it forces players to alter their approach, although I would have loved for the game to offer more details on their philosophy.

Enemy Unknown was a great video game, one of the best of last year, and XCOM: Enemy Within manages to make it relevant once again.

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Sprint and Verizon Black Friday Deals Include HTC One for $30 (€22) on Contract

Good news for Android fans and enthusiasts who want to score a HTC One deal, as both Sprint and Verizon Wireless carriers will offer the smartphone at amazingly low prices.

It looks like HTC has teamed up with both carriers to offer the smartphone for only $30 (€22) on two-year agreements. Customers who wish to take advantage of this offer should know the deal is only available on November 29 and 30.

Those who can't wait for the deal to go live or don't want to, can grab the HTC One starting today for $50 (€37) on contract, until November 28. To make things even more interesting HTC is hosting an interesting giveaway for a 24kt gold-plated HTC One worth of $2,500 (€1.845).

“Starting TODAY, November 25th, HTC will be prominently featured in Times Square with a digital billboard that brings beautiful photos, taken by visitors to Times Square and people across the U.S. to life in a big way.

In addition to the thrill of having their images splashed across Times Square, those who submit photos may also be eligible for a chance to win a HTC One each week, and two lucky winners will receive a special edition 24kt gold plated HTC One valued at more than $2,500.”

It is also worth mentioning that customers who don't get to grab the HTC One on Black Friday for the small $30 (€22) price will be able to get it for $50 (€37) between December 1 and through December 7. Keep in mind that both new activations and upgrades qualify for these deals.

Although HTC One will ship with Android 4.1.2 Jelly Bean operating system out of the box, if you choose Sprint's version you will get an Android 4.3 update via OTA (over the air) download.

Sadly, Verizon's Android 4.3 Jelly Bean update for HTC One has been delayed, but it should be released within the next few weeks.

Saturday, November 23, 2013

Image of Extremely Bright Quasar Snapped by Hubble Telescope

 Hubble image of 3C 273, one of the quasars closest to Earth
Astronomers operating the NASA/ESA Hubble Space Telescope recently released an astounding new image collected with by instruments aboard the flagship observatory. The photo is centered on an objects called 3C 273, which is an extremely bright quasi-stellar radio source (quasar). Quasars are the luminous cores of distant active galactic nuclei (AGN). Astrophysicists believe these structure may include supermassive black holes at the centers of such galaxies. The object seen in this photo lies 2.5 billion light-years away, nestled inside an elliptical galaxy in the Virgo constellation. Astronomer Allan Sandage identified 3C 273 in the early 1960s, the first structure of its type to be described. Though located relatively fat away from our galaxy, it remains to this day one of the closest quasars we have ever discovered. This image was collected some time ago by the Wide Field and Planetary Camera 2 instrument on Hubble. The camera was installed by astronauts on space shuttle Endeavour, in 1993, and was replaced by the Wide Field Camera 3 in 2009, during shuttle Atlantis' STS-125 mission. The WFPC2 is now exposed at the Smithsonian's National Air and Space Museum.

Friday, November 22, 2013

Doctor Who Google Doodle game has launched in celebration of the sci-fi show's 50th anniversary

A Doctor Who Google Doodle game has launched in celebration of the sci-fi show's 50th anniversary.

The point-and-click game is releasing across the world on Friday (November 22), but is already available to play on Google.com.au.

'Doctor Who' Google Doodle


'Doctor Who' Google Doodle


The Google Doodle has players try to rescue the six GOOGLE letters from Daleks and Cybermen. Each 'life' represents an incarnation of the Doctor.

Doctor Who's 50th anniversary special, 'The Day of the Doctor', airs on Saturday, November 23 at 7.50pm on BBC One. It will also be simulcast worldwide, and screened in cinemas around the globe.

Meanwhile, actor Matt Smith is to guest on the BBC Radio 1 Breakfast Show tomorrow morning to talk about the episode.

Digital Spy embarks on a journey of discovery to mark 50 years of Doctor Who in a new short film, Doctor Who: 50 Years of a TV Icon. Watch below:

Eclipse Standard 4.3.1 REVIEW


Eclipse Standard 4.3.1

 Download Via This Link


Package Description
The Eclipse Platform, and all the tools needed to develop and debug it: Java and Plug-in Development Tooling, Git and CVS support, including source and developer documentation.

Click here to file a bug against Eclipse Platform.
This package includes:
  • Eclipse Git Team Provider
  • Eclipse Java Development Tools
  • Eclipse Plug-in Development Environment
    Detailed features list
    • org.eclipse.cvs
    • org.eclipse.cvs.source
    • org.eclipse.egit
    • org.eclipse.egit.import
    • org.eclipse.epp.package.common.feature
    • org.eclipse.equinox.p2.user.ui
    • org.eclipse.help
    • org.eclipse.jdt
    • org.eclipse.jdt.source
    • org.eclipse.jgit
    • org.eclipse.pde
    • org.eclipse.pde.source
    • org.eclipse.platform
    • org.eclipse.platform.source
    • org.eclipse.rcp
    • org.eclipse.rcp.source

Thursday, November 21, 2013

Winamp to Be Discontinued on December 20, 2013

Winamp will officially go dark next monthonce one of the most popular media players on the market, will be officially discontinued on December 20, 2013, due to yet to be disclosed reasons.

AOL announced the decision in a brief statement on the official Winamp.com website, saying that the webpage and the downloadable media player will be removed on December 20.

Winamp.com and associated web services will no longer be available past December 20, 2013. Additionally, Winamp Media players will no longer be available for download. Please download the latest version before that date. See release notes for latest improvements to this last release. Thanks for supporting the Winamp community for over 15 years,” the notification reads.

While nobody can tell for sure what the reason behind this surprising decision actually is, it appears that it’s all because the bad management that took over app development after the AOL acquisition.

Winamp, which was developed by Justin Frankel and Dmitry Boldyrev for Nullsoft, was purchased by AOL in June 1999 for no less than $80 million (€59.4 million) in stock.

In June 2000, Winamp reached a record 25 million registered users, but started a dramatic decline soon after that.

Even though development of new versions continued, and both Winamp 3 and Windows 5 reached the market in the next years, some users decided to stick to the original WInamp 2.95 version thanks to the impressive audio quality and its reduced footprint on system resources.

In the last few years, Winamp launched several new versions, including a Mac port and an Android version that’s experiencing quite a terrific success among smartphone owners. Unfortunately, the desktop business continued its drop as more users turned to other media players such as foobar2000 and Clementine.

Making Winamp open-source and allowing the dev community to continue improving it would indeed be a great idea, but we really doubt that AOL would come down to such a decision.

3D Builder for Windows 8.1 1.0.0.7: Free Download





3D printers are a great technological innovation and more and more researchers resort to them to make advances in their field of expertise. Those who are running Windows 8.1-ready 3D printers can rely on 3D Builder to manage their projects with greater ease.

As mentioned, the utility only runs on Windows 8.1 computers, so users who have not upgraded their operating system cannot enjoy the functions of the app.

It installs without any issues and beginners can start by exploring the sample objects provided within the software utility to get familiarized with the features of 3D models.

More experienced users can go ahead and load their own objects, rotate, scale or move them as they see fit, even enlarge them as much as their printer allows it. One can specify the exact sizes they want for their object, along with the rotation angle and the position within the scene.

Duplicating the current model or removing it are also possible, along with the chance to set it in the center of the scene and obviously, print it.

Additionally, users can customize the model’s title and designer, assign a brief description, then enter the copyright details and license terms.

Other options provided by right-clicking the main window of 3D Builder are the possibility to preview the current object in wireframe mode (which can help them detect the edges with greater accuracy), as well as enabling or disabling shadows while previewing the object.

Furthermore, users can enhance the current scene by adding new objects from other files or from the app’s library.

All in all, 3D Builder can help all those who often work with 3D printers to efficiently and intuitively manage their objects, so as to make sure the item they are printing matches their expectations. 

  
Get it Now                                                                                  From This Link


Wednesday, November 13, 2013

You Wave 2.0 make`s your windows look like an Android Operating System - Free Downloads

Pros
  • Test Android apps on your PC
  • Perfectly emulates the Android interface
  • Offers a virtual SD card
Cons
  • Not all applications are compatible with it
  • Some stability issues 
SYSTEM REQUIREMENT
      -  RAM 2 Gb

Password         mynevata.blogspot.com

The Download Link Below

Tuesday, November 12, 2013

Paint.Net Free Downloads


 http://getpaintdotnet.com/screenshots/pdn26_seattle.jpg
> paint.net application preview

Regardless of the sill level of users, everybody needs to have a graphic editor installed on their computer. Experts commonly prefer Photoshop, provided they can afford to purchase a license, or they can try a freeware app called Paint.NET. Without trying to replace Adobe software, this utility brings almost all the features one might require to generate professional-looking designs and attractive projects.

Before installing Paint.NET, one needs to make sure they have a recent version of . Net Framework installed, otherwise, the setup process will also include it. There are two modes of installation, Quick and Custom, the first one advisable for the beginner users, while the latter is more likely to be chosen by the experts.

File associations can be easily made, thus making Paint.NET the default software for opening (and subsequently editing) graphic files on the computer. It should be mentioned that even if it is not the default app, all supported formats can still be processed from within the main window of the application.

It takes some time for Paint.NET to finish installing, but once it completes, users are met with a clean  and well-organized interface, that requires some time getting used to in order to operate it successfully. Novices surely appreciate the multitude of buttons that can perform both basic functions like cut, crop or rotate, as well as more advanced ones as color picking, clone stamping or overlaying a new layer.

One of the features experts find especially handy is the full keyboard support, meaning that all actions can be completed by pressing dedicated hotkeys, thus reducing the time it would take locating the appropriate menu or button.

Experimenting with the menus reveal additional adjustments and effects that can be applied to enhance any artistic project: layer editing, invert colors, posterize, image sketch, blur or sharpen, distort, emboss or even fractals.

To sum it up, any graphic expert needs to take Paint.NET for a spin at least once, to analyze its large array of features and chances are they decide to use on a regular basis.

=================================================================
Paint.NET was meant to be a replacement for the MS Paint software that comes with all Windows operating systems, but it has grown into a powerful yet simple image and photo editor tool. It features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.

Paint.NET provides users with numerous functions that are typically included in shareware software solutions, such as the ability to create, edit and manage layers.
 
Here are some key features of "Paint.NET":
  • Simple, intuitive user interface:
  • Every feature and user interface element was designed to be immediately intuitive and quickly learnable without assistance. It is also designed to be immediately familiar to users of the original MS Paint software that comes with Windows.
  • Layers:
  • Usually only found on expensive or complicated professionals software, layers form the basis for a rich image composition experience. You may think of them as a stack of transparency slides that, when viewed together at the same time, form one image.
  • Powerful Tools:
  • Paint.NET includes simple tools for drawing shapes, including an easy-to-use curve tool for drawing splines or Bezier curves. The Gradient tool, has been cited as a huge improvement over similar tools provided by other software. The facilities for creating and working with selections is powerful, yet still simple enough to be picked up quickly. Other powerful tools include the Magic Wand for selecting regions of similar color, and the Clone Stamp for copying or erasing portions of an image. There is also a simple text editor, a tool for zooming, and a Recolor tool.
  • Unlimited History:
  • Everybody makes mistakes, and everybody changes their mind. To accommodate this, every action you perform on an image is recorded in the History window and may be undone. Once you've undone an action, you can also redo it. The length of the history is only limited by available disk space.
  • Special Effects:
  • Many special effects are included for perfecting your images. Everything from blurring, sharpening, red-eye removal, distortion, noise, and embossing are included. Also included is a unique 3D Rotate/Zoom effect that makes it very easy to add perspective and tilting.
  • Adjustments are also included which help you tweak an image's brightness, contrast, hue, saturation, curves, and levels. You can also convert an image to black and white, or sepia-toned.
Requirements:
  • .NET Framework 4.5
  • 800MHz processor, a dual-core (or more!) CPU is highly recommended
  • 512MB of RAM
  • 1024 x 768 screen resolution
  • 200+ MB hard drive space
  • 64-bit support requires a 64-bit CPU
What's New in This Release:
  • "Auto-hide taskbar" was not working while paint.net was maximized and the foreground application
  • Arrow keys were not working with the Move tools until after you had used the mouse
  • Drawing on an invisible layer was visible while drawing
  • The bracket keys [ and ] were not working to adjust the brush size
  • Save Configuration was not remembering what settings were used for saving
  • The Magic Wand and Paint Bucket tool's handling of transparent pixels was broken
  • Clicking on taskbar image thumbnails did not work to activate the application if you clicked on the image that was already active within paint.net
  • Some translations were crashing (e.g. Russian)

The Download Link

                                                     
http://adf.ly/ZCSF1

 
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