The gameplay in Dynasty Warriors 4 will be familiar to anyone who's played the previous entries in the series. After choosing your faction, you then choose from among several officers to go out and wage war with. The actual missions are as fast-paced and chaotic as ever, with literally hundreds of friendly and opposing soldiers running back and forth in the midst of battle. All the available playable characters are of the superhuman variety--their attacks can lay out literally 10 or 20 foes at once, and as always, it's pretty amusing to see a whole pile of bodies flying like rag dolls before the swath of your sword. All the characters have a basic combo attack that can be improved on with experience, and they can increase their stats in a number of other areas too. Items picked up during battle will also help you out, as you can equip them between missions for added effects later. In a welcome change to the musou mode, you can now change characters between missions, so you're not stuck playing the same officer throughout an entire nation's campaign.
Thankfully, Dynasty Warriors 4 does bring a few minor new features to the table. Like the previous game, Dynasty Warriors 3 Xtreme Legends, Dynasty Warriors 4 offers edit modes for both bodyguards, who protect you in battle, and officers, whom you can control directly in battle. However, the changeable aspects consist mostly of superficial features like gender and garb, so it's up to you to actively improve a new character after he or she is created. You'll notice a couple of minor new features in the battles, too. For one, an enemy officer will occasionally challenge you to a one-on-one duel, and if you accept, you and your foe will enter into a fight unencumbered by surrounding troops. Another new battle element is the addition of siege engines. For instance, your forces may be moving a battering ram toward a fortified enemy gate, and you'll have to protect the ram from enemy forces while it's being made ready to sunder the doors. Finally, and perhaps most notably, your officer can gain weapon experience independent of his or her stats, which increases the character's overall proficiency in combat. These features are nice to see, but they provide only marginal enhancement to a gameplay model that's identical to its forebears.
All this criticism of Dynasty Warriors 4's sameness is not to say that it's a bad game. Quite the contrary: The gameplay is solid, the graphics are fine by PS2 standards, and the storyline is well rendered. However, even calling Dynasty Warriors 4 an evolutionary game is a bit of a stretch--the core gameplay is basically identical to that of its predecessors, and though the menus and artwork have changed and a few new features have been added, the casual gamer would likely be hard-pressed to guess which Dynasty Warriors game this is after observing a random battle scene for a couple of minutes. Serious Dynasty Warriors fans will surely eat up the new features, and if you've never tried one of these games before, this is as good as any to start with. However, less avid fans of the series looking for a fresh new gameplay experience need not apply. Dynasty Warriors 4 is good, but it's the same kind of good that Koei has been releasing for almost three years now.
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