There are four campaigns in Left 4 Dead, each spanning five levels.
The first four levels end in safe houses (places to heal and rearm free
of the zombie menace), and the final level ends in a desperate stand as
you wait for your rescue vehicle to arrive. You'll travel through urban,
suburban, and rural areas, each one grim, desolate, and littered with
evidence of the apocalyptic event. You never learn exactly what
happened, but the rich environments and thoughtful graffiti set the
stage expertly. One campaign on normal difficulty (the second of four
tiers) takes about an hour to complete, so you'll soon become familiar
with each set of maps. Although the limited selection and grim, overcast
color palette can sometimes feel a bit repetitious, the dynamic
enemies, varying weapon and ammo spawns, and ever-changing human factor
combine to make each play-through feel surprisingly unique.
Left 4 Dead stars four charismatic survivors whose appearances and
personalities add an immersive element to the game. They each banter in
appropriate, often amusing ways when healthy, and they become more
subdued and anxious when injured. The character models are top-notch,
and there's nothing quite like looking at the macho biker when he is
injured and seeing fear creep across his face as he begins to doubt that
he'll survive. Seeing the relief on his face when you heal him is
almost as satisfying as the relief you'll feel when your AI allies heal
you. Their team spirit doesn't stop there: they'll shout out when the
find ammo or health, and, crucially, will pick you up when you've been
incapacitated by an enemy.
For all of their good
qualities, you'll definitely appreciate your fellow survivors more when
there's human controlling them. AI teammates are definitely competent
when it comes to killing the infected, rescuing you from the enemy's
clutches, and reviving you when you're down. However, they aren't
particularly keen on using explosives or defending strategically, so
while you choose to camp out on an elevated platform to better defend
against the horde, they generally won't be inclined to join you. Though
you can certainly end up with equally uncooperative human teammates, you
can at least communicate your strategy to them or, in a pinch, call an
on-the-fly vote to boot them from the game.
When you play with one or more competent teammates, Left 4 Dead is an
absolute blast. Even if you've played every level many times, you'll
still find the infected are distributed in different, unpredictable
patterns. They may be milling around in a parking lot, half-oblivious to
your passing, or they may come screaming at you from around a corner or
over a building. They look nasty, run fast, scream hideously, claw
viciously, and, best of all, they die in a wide variety of superbly
animated ways (often with explosive decapitations or flying limbs). You
might get jumped in a hallway, stairwell, both, or neither. Each area of
the level becomes a potential battleground, so you have to be
constantly vigilant, ready to make a defensive stand or rescue a
teammate at a moment's notice.
The difficulty
changes as you play. The game throws tougher, more numerous foes at
dominant survivors and offers periods of respite or more frequent
resupply to beleaguered teams. You carry one primary weapon, like a
shotgun or assault rifle, as well as one (or two) pistols with unlimited
ammunition. You can also pick up pipe bombs and molotov cocktails,
which are each fantastically deadly in their own unique ways. These
powerful explosives, along with primary weapon ammo and health boosts,
are vital to your survival. However, supplies are often hidden in rooms
that are slightly off the beaten path, and slowing down to explore more
areas will put you at higher risk for a zombie attack. This risk-reward
element adds another strategic consideration, which further ramps up the
tension. There are so many ways that your journey could go awry, from
human error to strategic miscalculation to flat-out zombie inundation,
that you'll have to be constantly on your toes to adapt if you hope to
survive. It is this tension that keeps each campaign uniquely
challenging and makes survival so fantastically rewarding.
Of course, your goal isn't always survival. When you play Versus mode,
it is often the exact opposite. Two teams of up to four players each
compete for points in this mode. Survivors earn points by progressing
through the campaigns, though only two of the four are playable in this
mode. The infected earn points by damaging and killing survivors, and
the teams switch sides at the end of each level. Furthermore, the
infected players spawn as zombies with special powers. Boomers vomit on
survivors, marking them as targets for the ravenous horde of normal
zombies; smokers lasso survivors with a long, froglike tongue; hunters
pounce and viciously tear survivors apart; and the rare tank just
smashes everyone with his massive bulk. It's frightening enough to
encounter these uniquely deadly enemies in the campaign mode, dealing
with their disgusting sounds and vicious attacks that seem to come at
the worst times. It's a whole different level of horror when you know
it's your friend who has pinned you down and is clawing out your guts.
For survivors, Versus mode is a faster-paced game because the longer
you take, the more opportunities the infected have to ambush you. For
the infected, it's a whole different Left 4 Dead experience. Instead of
fighting your way through an endless, nebulous enemy force as you drive
toward your objective, you have to plan and execute targeted strikes on a
small, mobile group. The areas you once plotted to defend now become
grounds for ambush. There are even certain walls that the infected can
climb or break through, creating entirely new routes for moving through
each level. Zombie players have to be careful because they are much
weaker than survivors and can easily fall victim to bullets from any of
the game's well-tuned weapons. However, they will continue to spawn
until the survivors die or reach safety, so they have multiple
opportunities to spring attacks throughout the level. It's very
satisfying to vomit on your survivor friends, summoning the horde to
devour them. It's a whole different level of awesomeness to drag them
out of the resulting chaos and slowly choke them to death as they
desperately call for help.
Between the tense campaign
and the frenetic Versus mode, Left 4 Dead offers two distinct flavors
of multiplayer action that are equally delicious when enjoyed with
friends. The single-player experience (and the marginally better but
somewhat sluggish split-screen mode) isn't as tasty, simply because the
friendly AI can't compare to a human teammate. Between play sessions,
you may find yourself craving more maps, but once you're in the game,
you'll be so consumed by your quest to survive that you'll likely be
grateful for your knowledge of the terrain. It's a tricky proposition
for a game to serve up such seemingly meager variety, but Left 4 Dead
does so with panache, and gamers will likely be enjoying this recipe for
a long time.
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