Torchlight
is one of those games that you're a little apprehensive about at first.
The dungeon-crawling genre has been hacked and rehashed so many times
that it can be difficult to distinguish the diamonds from the dirt.
Luckily, the same creative masterminds behind Diablo I and II aren't
content with resting on their laurels, as they reinvigorate the
isometric click-fest extravaganza that gamers have grown to love - thus
giving birth to Torchlight.
Gamers are welcomed to a charming and enchanting action-RPG experience that will leave you hooked and itching for more. Slashing and burning enemies is an absolute joy, and at a bargain-bin price of only $20, you really can't go wrong.
Set in the mining town of Torchlight itself, players are first tasked to
select from one of three preset character classes, which encompass
amalgamations of prototypical RPG
fare. First is the Destroyer, who specializes in melee attacks but can
also use magical powers. Second is the Vanquisher, who uses ranged
weaponry but moonlights as a thief, sneaking about and setting traps.
Finally, we have the Alchemist, who is more or less indistinguishable
from your run-of-the-mill mage. Despite the apparent simplicity and
superficiality of the classes, there is enormous depth to each, and you
still get a sidekick to boot.
After selecting the main character, you choose between a canine companion and a feline friend who will accompany you on your journey, aiding in attacks, scavenging loot, and even lugging your undesirables back to town to sell for a quick buck. Your pet will have its own inventory, complete with the ability to don amulets and carry your stuff when you're feeling lazy (or your slots are full). You can also teach it spells to be auto-cast during combat, and even pimp out your pet by harvesting fish throughout the dungeons and transforming it into something a little scarier. The designers did a good job of implementing what is essentially a second playable character, without making the gamer feel worried that either is being neglected. Your pet will fare well on its own, but you'll still need to occasionally drop a potion into its inventory to make sure it doesn't meet a premature death.
Unless you've spent the better part of the last decade and a half living on Easter Island and wondering why the inhabitants built those nifty statues, you're probably familiar with how the game plays, as it follows the lead from its predecessors. It truly is gaming at its simplest: left-click to move your character or attack an enemy (hold it down to keep moving) and right click to cast spells. To keep the high-octane action flowing freely, the interface is appropriately streamlined to allow quick health and mana recharges (you can select shortcuts to appear at the bottom of the screen), as well as balancing your attention between the primary character and the pet.
Gamers may be skeptical about yet another dungeon crawler (and
rightfully so, there have been a few stinkers over the years), but this
game is just so damn addictive. Click, click, and click some more, the
game is the height of simplicity yet also the zenith of fun gaming.
Everything that's great about the genre is here, allowing for a refined
and enjoyable experience. You can even create your own items by
combining gems with weapons or spells, allowing for some unique
Game designers have long since understood the very basic formula that keeps gamers hooked: if you give it, they will come. By constantly rewarding the players with loot -- scrolls with learnable magic, gold coins, and new weapons, to name a few -- players are consistently made to feel that they're always getting just the right amount of stuff to keep things interesting. Torchlight is an excellent example of just the right balance of distributing both the rarities and the essentials.
Gamers are welcomed to a charming and enchanting action-RPG experience that will leave you hooked and itching for more. Slashing and burning enemies is an absolute joy, and at a bargain-bin price of only $20, you really can't go wrong.
After selecting the main character, you choose between a canine companion and a feline friend who will accompany you on your journey, aiding in attacks, scavenging loot, and even lugging your undesirables back to town to sell for a quick buck. Your pet will have its own inventory, complete with the ability to don amulets and carry your stuff when you're feeling lazy (or your slots are full). You can also teach it spells to be auto-cast during combat, and even pimp out your pet by harvesting fish throughout the dungeons and transforming it into something a little scarier. The designers did a good job of implementing what is essentially a second playable character, without making the gamer feel worried that either is being neglected. Your pet will fare well on its own, but you'll still need to occasionally drop a potion into its inventory to make sure it doesn't meet a premature death.
Unless you've spent the better part of the last decade and a half living on Easter Island and wondering why the inhabitants built those nifty statues, you're probably familiar with how the game plays, as it follows the lead from its predecessors. It truly is gaming at its simplest: left-click to move your character or attack an enemy (hold it down to keep moving) and right click to cast spells. To keep the high-octane action flowing freely, the interface is appropriately streamlined to allow quick health and mana recharges (you can select shortcuts to appear at the bottom of the screen), as well as balancing your attention between the primary character and the pet.
Game designers have long since understood the very basic formula that keeps gamers hooked: if you give it, they will come. By constantly rewarding the players with loot -- scrolls with learnable magic, gold coins, and new weapons, to name a few -- players are consistently made to feel that they're always getting just the right amount of stuff to keep things interesting. Torchlight is an excellent example of just the right balance of distributing both the rarities and the essentials.
The areas where some gamers may take the greatest
exception lie in stat building and leveling up. The game's ease of
approach is both a blessing and a curse. At every new level, the player
is awarded experience points that may be used towards four preset
categories: strength, dexterity, magic, and defense. Further, the
player is given attribute points, which may be used to garner special
abilities that are not unique to any particular class. This creates a
framework for no class-specific skill tree, essentially allowing players
to create a Frankenstein's Monster if they so desire. Some action-RPG
veterans may feel shortchanged by the level advancement's simplicity.
However, while most cool spells or status bonuses are available to all
three classes, each class demands a different level requisite to use
them. So don't expect your barbarian to be casting Armageddon-inspired
spells before his magic-casting brethren may do so.
The levels are wondrously constructed and feature a multitude of traps
and secret passageways. While boasting the appearance of design, the
dungeons are in fact randomly generated, making for a unique experience
on each play-through. Any prior misgivings about random generation will
quickly be forgotten as the game is relatively glitch-free, and an
absolute pleasure to visually digest. The action is relentless as
swarms of enemies will attack from all sides, ambushing you if possible,
or just overwhelming with brute force if necessary. It's rare to be
entirely backed into a corner, as the game code creates multiple paths
to the same destinations, allowing you to backtrack and reassess your
approach if taking on 20 enemies at once seems a little daunting.
While the entire game takes place in the subterranean depths below the town of Torchlight, the environments still manage to vary wondrously in appearance and theme. From your typical murky dungeons, to luscious forests, to fiery pits of torment, the gamer is always treated to unique locales drawn on the aforementioned tile sets.
This is one area where the game particularly shines, as the graphics and character/enemy design range from breathtaking to downright ludicrously silly. Torchlight boasts a highly stylized graphical style where super-deformed characters and lavish baddies roam about confidently and content with the way God made them. This isn't your typical dark and dreary dungeon-crawler, as enemies will sometimes look more humorous than scary, but they will still tear your head off should they get the chance. The cartoon style implements a rich and exceptionally bright color palette, and due to the nature of the beast, will run across an array of gaming rigs. The game obviously looks better if you've got a relatively updated graphics card, but there is even a special netbook mode to allow for carefully crafted compatibility across all configurations. The bare minimum requirements call for an 800 MHz CPU and a GeForce 2(!) video card.
The sound effects are appropriate and not entirely groundbreaking, but
the musical score is truly enchanting. Reprising his role as composer
of the soundtracks from the Diablo series, musical genius Matt Uelman
seamlessly integrates medieval tunes into the Torchlight universe.
Never overbearing but sometimes epic, the music, combined with the
wonderful graphics, truly immerses the player in the experience. The
voice work is also well done and never feels contrived or labored.
A seemingly odd omission (especially for a game in 2009) is a multiplayer mode. This is a single-player exclusive, which may dissuade some from downloading the game from Steam (the boxed version has yet to arrive on shelves). Gamers will have to wait a while before Runic releases the planned MMO based on the Torchlight universe. Conversely, the lack of multiplayer does not detract from the game's overall initial appeal, as it accomplishes all it sets out to do, and does it quite well.
While the entire game takes place in the subterranean depths below the town of Torchlight, the environments still manage to vary wondrously in appearance and theme. From your typical murky dungeons, to luscious forests, to fiery pits of torment, the gamer is always treated to unique locales drawn on the aforementioned tile sets.
This is one area where the game particularly shines, as the graphics and character/enemy design range from breathtaking to downright ludicrously silly. Torchlight boasts a highly stylized graphical style where super-deformed characters and lavish baddies roam about confidently and content with the way God made them. This isn't your typical dark and dreary dungeon-crawler, as enemies will sometimes look more humorous than scary, but they will still tear your head off should they get the chance. The cartoon style implements a rich and exceptionally bright color palette, and due to the nature of the beast, will run across an array of gaming rigs. The game obviously looks better if you've got a relatively updated graphics card, but there is even a special netbook mode to allow for carefully crafted compatibility across all configurations. The bare minimum requirements call for an 800 MHz CPU and a GeForce 2(!) video card.
A seemingly odd omission (especially for a game in 2009) is a multiplayer mode. This is a single-player exclusive, which may dissuade some from downloading the game from Steam (the boxed version has yet to arrive on shelves). Gamers will have to wait a while before Runic releases the planned MMO based on the Torchlight universe. Conversely, the lack of multiplayer does not detract from the game's overall initial appeal, as it accomplishes all it sets out to do, and does it quite well.
The Verdict
All in all, Torchlight
is a refreshing - though not revolutionary - dungeon crawler that will
occupy gamers for 10-15 hours on the first run-through, and perhaps
dozens more across varying difficulty levels and experiments with
different character classes. The story is somewhat lacking, but not
overly important when garnering quests and slaying beasts. You'll
quickly lose track of time whilst exploring the bowels of the town of
Torchlight, which is lovely for your sense of satisfaction, but bad for
the real life priorities you'll likely neglect, such as eating and
paying bills. The graphics are great, the music engrossing, and the
gameplay addictive. While the lack of multiplayer at first tastes
bitter, the single-player campaign more than makes up for it, as you
really have little to lose at the meager asking price of $20.
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Thanks To
www.ign.com - for the reviews
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VtjJdCGolCJwCP1K4WjqxRYTkEQiNEy6DahVd-YIXZw
Downloads Link | 165.0 MB
Thanks To
www.ign.com - for the reviews
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