Welcome To MyNevata

A blog developed for sharing and backups, please have a look at my blog :)

I wanted to create more colourful blog

maybe i just bored with a cool theme, so i trying to make it more colourful by adding Anime theme on this blog :)

A Colourful Blog

well, another reason i choose Anime theme is beacause i love Anime :o

It is My Decission

maybe some of you dislike my idea of this theme, but i still hold on my will :v

Copyrights (C) 2014-2017 by HendraTodo

if you have any problem please tell me trough the SocMed icon on this blog or inside comment box :)

Sunshine!!

Sunshine!!

Tuesday, September 3, 2013

Resident Evil Revelations Review PC




Capcom has confirmed that the next Resident Evil game, presumably Resident Evil 7, will focus more on survival horror, instead of trying to appeal to too many people at the same time, like the "bloated" Resident Evil 6, according to one of the company's executives.

 Resident Evil 6 was set to appeal to many different fans as it included three full-fledged campaigns as well as a shorter bonus one, which focused on either action, survival horror, or both. Sadly, things didn't go as planned and the game disappointed in terms of sales and critical reception. Capcom wasn't oblivious to this and revealed, through the voice of Marketing boss Michael Pattison, via MCV, that things are being changed for the next game. "There was some great positives out of that, but it was a mixed bag, as we saw from the review scores. We have got to take that on-board, we can't ignore that, and we have to take that onto the next game when we make the next Resident Evil." Pattison went on to discuss Resident Evil 6 and how many fans felt the experience was a bit bloated because of all the content that targeted different genres. "With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated. The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase." What's more, it seems that Capcom's internal teams have been looking to recent games for inspirations, including The Last of Us or Tomb Raider. "A lot is said about the saturation of this zombie, post-apocalyptic survival horror. But it is still alive and well. The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content." The new Resident Evil game, however, has yet to be confirmed by Capcom officially.

Dead Rising 3 Gets Impressive Cinematic Video

Capcom has just unleashed a brand new cinematic trailer for Dead Rising 3, its upcoming Xbox One exclusive shooter, showing off the craftable weapons and the different improvisations of protagonist Nick Ramos.

Dead Rising 3 was among the big surprises unleashed by Microsoft at E3 2013 this summer, confirming that the Capcom title is exclusive to the Xbox One.

After getting a gameplay video, a cinematic trailer has just been released, via IGN, showing off some impressive scenes that might be included in the actual zombie game.

In the footage above, you can see protagonist Nick Ramos as he drives a car through the zombie-infested city, as well as meet up with a new ally and craft some imposing weapons, not to mention a hybrid between a bike and a steamroller.

The footage is pretty impressive, but the fact that it's complete CGI puts into question if the scenes will be a part of the new game.

Dead Rising 3 is out for Xbox One in November

001 Game Creator download

This is a powerful game creating engine

001 Game Creator is a useful gaming tool that provides a simple, yet powerful graphical scripter. Using it will allow you to create events for your game without the difficulty of learning to write code.

The game also uses the simplicity of pointing and clicking to allow the user to easily implement events in the form of a flowchart.

Here are some key features of "001 Game Creator":

· Maps
· Flexible Tile-Sets
· up to 255 tile-sets per tile layer per map, horizontal/vertical flipping, liquid forming, terraformations between terrain types, randomized-variability, ...
· Parallax Foregrounds and Backgrounds
· multi-layered, with auto and manual panning
· Weather
· rain, snow, clouds
· Global Lighting
· day and night transitioning
· Multi-Floor
· commonly used for platformer games
· Real-Time Lighting
· multiple sources with colour, radius, direction and flickering options
· Real-Time Audio
· multiple speaker with radius, volume, direction and noise options
· Actors and Objects
· Characters
· customizable clothing, paths, equipment, weapons, inventory, ...
· Vehicles
· customizable colors and styles, configurable acceleration, max/min velocity and turning speed
· Artificial Intelligence
· action-based enemy-seeking, range maintaining, weapon-usage, friend/foe consideration and party assistance
· Templates
· parent and child templates for actors to build a data-driven game
· Dynamic Triggers
· talked, seen, touched, attacked, hurt, while/when value, shown/hid, ...
· Doors
· simple system to produce doors with little effort
· Pick-Ups and Treasure Chests
· easy-to-use system to place items throughout map
· Zones
· Dynamic Triggers
· activated, touched, entered/left, ...
· Blocking
· complete or conditional blocking dependant on actor type
· Linking
· simple teleported linking between maps
· Items and Magic
· Clothing
· per-body clothing options
· Effects
· visual and auditory effects on use, target, impact and projectile
· Ammunition
· ammo, clip size and reloading systems
· Melee
· hand-to-hand combat with damage area
· Projectile
· ranged-based combat with speed, range, accuracy, heat-seeking and damage options
· Statistics
· equipment, impact and cost effects to character's statistics
· Interfaces
· Fields
· flexible data-driven objects used to display text, numbers, graphics, effects, frames, buttons, toggles, camera regions and other UI elements
· HUD
· easy-to-setup heads-up-displays to show health, lives, equipment and other elements
· Mouse, Keyboard and Joystick
· Input Sets
· organization of controls for context-specific gameplay elements
· Control Combinations
· series of controls to be inputted by player to perform an action
· Cursor Customization
· uses any effect (graphic, particle effect or sequenced animation)
· Buttons
· left, middle, right and other auxiliary buttons
· Point-and-Click
· triggers on actors, zones and fields with cursor and button used option; "Walk to Closest Location" event for user-friendly path-finding
· Gameplay
· Graphical Scripting
· user-friendly, supporting branching and nesting
· Text-Based Scripting
· internally-used and not required
· Custom Events
· creating events that can be called by other scripts
· Variables and Switches
· simple global, local or static elements that can store gameplay features
· Collections and Tables
· containing elements in a linear or tabular format
· Loops
· iterate or repeat something based on values
· Branches
· many branch types used to split game logic depending on conditions
· Timers
· allowing events to happen every iteration
· Spawning
· simple spawning of actors and fields
· Built-In
· shops, inns, message boxes, input boxes, code boxes and other built-in and customizable functionality
· Cameras
· Panning
· directly pan to a location desired
· Camera View Fields
· multi-player split-screen, picture-in-picture and layering of maps
· D Rotation
· perspective and orthogonal, allowing first-person, third-person, 45o and other viewscurrently in beta
· Views
· switching between front, top, angled and other views for varied genres
· Physics
· Particle Effects
· speed, location, rotation, color and other factors that can be varied
· Basic Actor Forces
· push, slidecurrently in beta
· Vehicles
· acceleration, max/min velocity, turn Speed, ...
· Resources
· Sprites
· one, two, four and eight directions with flexible frames, resolutions and auto-flipping/rotating
· Effects
· particle effects, animation sequences
· Tile-Sets
· per-tile animation, collision, shadow and terraformation options
· Audio
· max repeat count, context and pitch/volume variance options
· Fonts
· bold, italic, underline, anti-aliasing/outlining/hollow styles, language control, shaded colors; all of which can be modified as a regular graphic
· Graphics
· D Graphic File Formats
· BMP, PNG, JPEG, GIF, TIFF, TGA, ...
· D Model File Formats
· FBX, OBJ, 3DS, DXF, X, DAEcurrently in beta
· Font File Formats
· customizable graphic from source FON, TTF
· Audio
· Sound Filters
· pitch/speed variance/shifting, volume control, panning
· Music Layers
· allowing layering of multiple sources of streamed music
· D Positional Sound
· Stereo, 5.1/7.1 Surround Sound
· Audio File Formats
· MIDI, MP3, WAV, OGG, WMA, AIFF, ...
· MOD File Formats
· XM, IT, S3M, MOD, MTM, UMX, MO3
· Testing
· Game Debugger
· windows to access cheats, inputs, delayed events, statistics, objects, files, variables, collections, tables, players, logs, screens and executed triggerscurrently in beta
· Watch
· halt game when a certain condition is metcurrently in beta
· Special Commands
· fast-forward
· Device Emulators
· individual emulators to simulate the experience of different devices (iOS, Android) with altered inputs and screen scaling that considers your monitor size and resolutioncurrently in beta
· Game Distribution
· Hosted on this Web-Site Community
· ratings, screenshots, statistics
· Hosted on your Own Web-Site
· EXE installer or ZIP archive
· Ability to Sell
· marketing not provided
· Expanding
· Data-Base Access
· MySQL
· Raw File Editing
· TXT, DAT
· Miscellaneous
· Parental Controls
· word censor, resource restrictions
· Customer Support
· direct e-mail for technical questions
· Removed Standard Start-Up Menu
· instantly start game without starting window, with events that can be used to change game options
· Removed Advertisements
· in return for financial support
· Early-Access to Upcoming Features
· usually months in advance
· Requesting Features
· many considered and implemented within weeks
· Development Discussions
· discussions surrounding features being worked on

Requirements:

· OS: Windows Vista/7

Users are advised to pay attention while installing this ad-supported application:

· Attempts to change the homepage for web browsers installed on the system.
· Attempts to change the default search engine for web browsers installed on the system.
· Offers to download or install software or components (such as browser toolbars) that the program does not require to fully function.

Cara Pakai BBM di Android dan iPhone

Tanggal peluncuran aplikasi mandiri BlackBerry Messenger (BBM) di Android dan iPhone memang belum diketahui. Namun, tanggal peluncuran itu nampaknya makin dekat karena BlackBerry telah membuat buku panduan memakai BBM versi 1.0 di kedua platform kompetitornya.

Seperti dikutip dari TechCrunch, Jumat (23/8/2013), buku panduan itu menjelaskan secara rinci tentang fungsi aplikasi BBM, bagaimana memulai aplikasi, dan berbagai fiturnya. Bagi pengguna yang sebelumnya pernah memakai BBM, tentu akrab dengan penjelasan tersebut.

Klik tautan berikut untuk mengunduh buku panduan BBM di Android dan BBM di iPhone.

Sebelumnya, CEO BlackBerry Thorsten Heins mengumumkan bahwa aplikasi BBM akan rilis pada musim panas waktu Amerika Serikat dan Kanada. Tetapi, ia tak mengungkap tanggal pasti peluncuran aplikasi BBM di Android dan iPhone.

Awal Agustus lalu, perusahaan telah mempersilakan orang-orang terpilih untuk menjajal aplikasi BBM di Android dan iPhone.

Pada masa kejayaannya, BBM telah mengubah cara seseorang berkomunikasi secara real-time. BBM memungkinkan pengguna berkomunikasi dengan individu maupun grup. Pengguna dapat mengirim pesan dalam bentuk teks, emoticon, foto, audio, sampai video, termasuk pesan broadcast yang langsung diterima banyak pengguna.

Setiap pengguna BBM akan memilliki PIN dan barcode yang unik. Di profil BBM, mereka dapat mengganti tampilan foto sampai status.

Pada masa mendatang, BlackBerry berjanji mendatangkan fitur-fitur baru BBM untuk Android dan iPhone, termasuk Screen Share, BBM Voice, dan BBM Channel. Dengan ini, BBM akan bersaing dengan aplikasi pesan instan lain, seperti WhatsApp, KakaoTalk, Line, WeChat, Skype, Facebook Messenger, MessageMe, Path, sampai Google Hangouts.

hacker Suriah bobol situs marinir AS

Peretas sistem komputer yang pro terhadap Presiden Suriah, Bashar al-Assad, berhasil membobol situs web Korps Marinir Amerika Serikat, Senin (2/8/2013).

Peretas meninggalkan pesan agar marinir "menolak perintah" jika Amerika Serikat melancarkan serangan milter ke Suriah.

Kantor berita Reuters melaporkan, pelaku peretasan itu adalah kelompok Syrian Electronic Army (SEA).

Kelompok peretas mengubah tampilan situs web marinir AS dengan enam foto orang yang mengenakan seragam militer. Wajah orang-orang dalam foto itu dikaburkan, dan membawa tulisan tangan "Aku tidak akan berjuang untuk Al-Qaeda di Suriah." Mereka juga meninggalkan pesan kepada marinir AS agar tentara Suriah "harus menjadi sekutu Anda, bukan musuh Anda."

Juru bicara Departemen Pertahanan AS, mengatakan, situs web marinir tersebut bisa dipulihkan dalam waktu beberapa jam.

Pada Agustus lalu, kelompok SEA juga mengusili situs Twitter dan beberapa portal berita asal AS, termasuk The New York Times, CNN, The Washington Post, dan lainnya.

Pemerintah AS menuduh rezim Presiden Bashar al-Assad menggunakan senjata kimia untuk menewaskan 1.400 warga, termasuk anak-anak, selama bulan Ramadhan 2013. Kelompok oposisi Suriah telah melaporkan tuduhan itu ke PBB dan meminta agar rezim Assad bertanggung jawab dan diseret ke Pengadilan Internasional.

Ini Alasan Microsoft Beli Nokia

http://images.detik.com/content/2013/09/03/319/windowsphone8eventballmerandphones.jpgJakarta - Nokia yang terkatung-katung akhirnya dirangkul Microsoft. Keduanya memang sudah lama dekat, sehingga kabar ini boleh jadi tidak terlalu mengherankan. Namun tetap saja banyak yang penasaran, apa alasan Microsoft membeli Nokia?

Pihak Microsoft meyakini, akuisisi Nokia bakal memungkinkan produk dan layanannya lebih kuat bersaing dengan pesaing lain di ranah smartphone, seperti iPhone dan perangkat Android.

Raksasa teknologi ini memerlukan pengalaman smartphone 'kelas satu' untuk bersaing. Microsoft mengakui, portfolionya untuk handset belum sampai di sana. Dalam presentasi sepanjang 30 slide halaman, CEO Microsoft yang segera pensiun Steve Ballmer juga menguraikan pembelian paten Nokia.

Paten, diyakini Ballmer adalah salah satu hal paling berharga di sektor teknologi. Karenanya, akuisisi ini akan mempercepat inovasi Windows Phone dan melindunginya di masa yang akan datang.

"Perangkat membantu layanan dan layanan membantu perangkat. Kami yakin bahwa integrasi yang lebih dekat di antara Nokia dan Microsoft akan meningkatkan pengalaman pengguna dan membantu membangun user base yang besar," demikian penjelasan salah satu slide presentasi tersebut.

Seperti diketahui, integrasi vertikal semacam ini jadi formula andalan model bisnis Apple menjual iPhone-nya. Microsoft, tampaknya kini mengadopsi strategi yang sama untuk lini bisnis perangkatnya.

Microsoft seperti dilansir Washington Post, Selasa (3/9/2013) yakin bahwa integrasi vertikal akan memudahkannya untuk membiayai pengembangan platform Windows Phone.

Saat ini, ketika Nokia menjual Windows Phone, Microsoft mendapatkan 'marjin kotor' sekitar USD 10 dari kesepakatan kerjasama mereka. Sementara keuntungan dari penjualan lebih banyak mengalir ke Nokia. Hal ini membatasi insentif Microsoft untuk berinvestasi di platform Windows Phone.

Forza 5 Video Reveals Auto Vista Mode, Gameplay


The team at Turn 10 working on Forza Motorsport 5 has a new video for the upcoming racing game that gives fans of the series more information on the Auto Vista mode and shows some new gameplay taken from one of the events.

Dan Greenawalt, one of the leaders of the development team, talks about the new features of the game and about the vision that the studio has for the title.

Forza Motorsport 5 is a launch title for the Xbox One next gen console from Microsoft, which means that it will be available at the same time as the hardware.

The racing game is designed to use a new type of Artificial Intelligence for the computer controlled cars, designed to learn from the players and always find new ways to counter their own strategies.

The title is also set to show the graphics capabilities of the new Microsoft device.

How to upgrade from Windows 8.1 Preview to RTM – Guide

Windows 8.1 RTM will officially debut in OctoberWindows 8.1 RTM is already available for download, so many users have actually decided to deploy it right away, even though the public launch will only take place in October.


Basically, the existing builds that are now published on file-sharing websites should provide an experience that’s very close to the one of the stable build coming out in October, as Microsoft has promised to roll out a new pack of updates just before the official release.

One of the problems users encountered with these leaked ISO is the fact that they require a clean install, so everybody would lose all settings and apps.

The good news is that upgrading from Windows 8.1 Preview to RTM is actually possible, even though you install the stable version of the operating system from a stand-alone ISO.

It all comes down to just a few steps detailed on the MDL forums and which would require users to edit the cversion.ini file included in every single Windows 8.1 ISO.

So let’s start with the first step.

Download a Windows 8.1 RTM ISO and a third-party ISO explorer, such as Power ISO or UltraISO, both of which give you the option to apply a series of changes to all files stored inside a virtual disk.

Once you’ve installed such an app, browse the content of your Windows 8.1 ISO and go to the “sources” folder looking for the cversion.ini file.

Review image


Simply open the .ini file with a text editor (Notepad or Wordpad should be just fine). As you can see, the content of this document is pretty simple and only states the following:

CODE
[HostBuild]
MinClient=9458.0
MinServer=9458.0


Modify both entries from 9458 to 9431, which is actually the build number of Windows 8.1 Preview. This way, the installer will correctly determine the OS version you’re upgrading from, so you’ll be allowed to keep settings and apps.

Review image


Next, you need to save the ISO by simple going to “File” and clicking “Save.” Note that these options might be different depending on the application you installed.

Review image


In the end, you only need to burn the ISO to a DVD or create a USB stick to start the installation of your Windows 8.1 RTM OS. After launch, the installer will give you the option to either deploy a fresh copy of the operating system or upgrade from Windows 8.1 Preview, while keeping settings and applications.

Note: we’ve heard that upgrading is also possible if you simply remove the cversion.ini file from the ISO. While this could indeed do the job, it’s recommended to stick to the aforementioned modifications, just to make sure that it doesn’t end up with corrupted installation files

Tidak pernah Mati, Windows XP Mulai Sekarat

Pindah pengguna dari Windows XP adalah tantangan terbesar Microsoft hari ini, sebagai sistem operasi akan resmi pensiun pada tanggal 8 April 2014.

Statistik yang disediakan oleh peneliti pasar Net Applications untuk bulan Agustus 2013 mengungkapkan bahwa pengguna akhirnya tampaknya mendapatkan pesan Microsoft, sehingga platform segera-to-be-12 tahun dengan cepat kehilangan tanah.

Pada titik ini, Windows XP masih powering 33,66 persen komputer di seluruh dunia, turun hampir 4 persen dibandingkan bulan sebelumnya.

Sementara perbedaan ini mungkin tampak sedikit signifikan pada pandangan pertama, itu sebenarnya penurunan terbesar dalam pangsa pasar Windows XP telah mencatat dalam 12 bulan terakhir.

Kembali pada bulan Oktober 2012, XP memiliki pangsa 40,66 persen, menurun secara bertahap menjadi 37,19 persen pada Juli 2013.

Meskipun Windows XP jelas akan turun, pangsa pasar saat ini sudah cukup untuk tetap kedua sistem operasi paling populer di dunia, setelah Windows 7 dan skor 45,63 nya. Windows 8 ketiga sekarang dengan 7,41 persen, diikuti oleh Vista dengan 4,11 persen.

Selain itu, XP merupakan salah satu faktor kunci di balik operasi desktop persen pangsa pasar sistem Windows '91.19. Tentu saja, ini membuat nomor satu, di depan Mac dan Linux, yang sekarang powering 7.28 dan 1,52 persen dari komputer di seluruh dunia, masing-masing.


Apa artinya bagi Microsoft

Mengingat fakta bahwa Windows XP sekarang kehilangan pengguna, Microsoft sekarang dapat menempatkan fokus pada Windows 8 dan 8,1, karena perusahaan masih berjuang untuk meningkatkan pangsa pasar sistem operasi baru dan modern.

Windows XP adalah jelas salah satu produk yang melambat Windows 8 adopsi, karena banyak pengguna memutuskan untuk tetap ke platform penuaan daripada beralih ke sistem operasi secara signifikan mengubah yang dikritik oleh konsumen dan analis sama.

Pada saat yang sama, Windows XP pensiun serius mempengaruhi citra Microsoft, sebagai banyak orang di seluruh dunia mengecam Redmond keputusannya untuk menghentikan salah satu sistem operasi atas luar sana. Perusahaan, di sisi lain, menunjukkan bahwa Windows XP tidak lagi didukung teknologi yang lebih baru, sehingga beralih ke sistem baru benar-benar diperlukan.

Terlebih lagi, Microsoft selalu menunjuk ke keamanan secara keseluruhan dari Windows XP, menjelaskan bahwa kedua Windows 7 dan Windows 8 jauh lebih baik ketika datang untuk menjaga pengguna dan data mereka di sisi yang aman.

http://news.softpedia.com/images/extra/NEWS/large/xpmarketshare.jpg

Apa artinya bagi pengguna

Pada dasarnya, bergerak dari Windows XP ke platform baru berarti keamanan yang ditingkatkan. Dengan Microsoft tidak lagi melepaskan dukungan dan patch untuk sistem operasi, pengguna tinggal sendirian dalam usaha mereka untuk tetap dilindungi saat browsing web atau menggunakan aplikasi tertentu.

Tergantung pada tujuan berikutnya, pengguna mungkin sangat baik membutuhkan pelatihan tambahan, sebagai Windows 8 telah sering digambarkan sebagai sistem operasi yang agak membingungkan yang menurunkan produktivitas dan membutuhkan biaya tambahan.

Kurangnya tombol Start, Metro UI yang lebih tepat untuk perangkat sentuh yang mampu, dan desain datar adalah beberapa produk yang paling kontroversial termasuk dalam Windows 8, sehingga adopsi lambat sama sekali tidak mengejutkan bagi Microsoft OS terbaru .

Pada saat yang sama, pindah ke platform yang lebih baru juga bisa memerlukan perangkat keras ditingkatkan, sehingga transisi dari Windows XP ke versi yang berbeda dari Windows telah dianggap sebagai proses yang cukup mahal.



 http://news.softpedia.com/images/extra/NEWS/large/xpmarketshare2.jpg Windows terus menjadi mendominasi desktop OS di pasar, sedangkan kedua Mac dan Linux adalah jauh di belakang, statistik yang disediakan untuk bulan Agustus 2013 menunjukkan.

by admin. 

Monday, September 2, 2013

Lost Planet 3 Review (PC)

Lost Planet 3 by Spark Unlimited
The good:
+ Beautiful world
+ Some emotional depth
+ Rig battles

The bad:
- Mediocre third-person shooter
- Uninspired characters
Final score: 6.5 / 10

Controller support: Yes
System requirements:

Minimum system requirements:

- Windows XP
- Dual-core CPU running at 2.5 GHz
- 3 GB of RAM
- Nvidia GeForce 9800 or ATI Radeon HD 4770 or better
- 16 GB of free hard drive space

Recommended system requirements:

- Windows 7
- Quad-core 2.7 GHz or better
- 8 GB of RAM
- Nvidia GeForce GTX 460 or better
- 16 GB of free hard drive space

Ice move














It’s weird to think about Lost Planet as a franchise, given how different the first two titles were both in terms of mechanics and story, and for the third release publisher Capcom has opted once again to change things, using a new developer, a new engine, a prequel structure, and returning to a frozen version of the EDN III.

Spark Unlimited is using the Unreal Engine 3 in order to create an icy, frozen game universe where the tale of an everyman caught in extraordinary circumstances slowly emerges.

Lost Planet 3 also aims to deliver a blend of third-person on-foot action with mech-based battles while also adding a multiplayer side to the experience.

Story
EDN III is a mysterious planet covered in ice, with seemingly hostile creatures roaming the landscape, and a corporation has decided that the only way to harvest the all-important thermal energy is to bring in workers willing to take the risk as long as the pay is good.

Jim Peyton is such an individual, and years later he uses the tired flashback mechanics to tell his entire story, feeling that to hide what he did in his youth is a betrayal.

There are some moments that feel truly emotional and heartfelt in Lost Planet 3, but the overall structure and themes are not original in any way, a mix of elements that most gamers will probably associate with something like Avatar.

Review image Review image
Upgrade path
Busy work


The various supporting characters also tend to be bland and uninteresting and only the wife of the protagonist, the one who’s the least accessible to the player, seems to have any sort of personality that would warrant any further exploration.

The story also has its share of holes, never explaining enough about the energy of the planet or about the choice to use rigs instead of tracked vehicles or never bothering to explain why individual weapons are allowed, some of them pretty dangerous, while mechs have to use drills and claws despite the clear danger from the wildlife.

Gameplay

There are two types of gameplay in Lost Planet 3: third-person human-based action and first-person sections based around the rig.

They are liberally mixed by the game’s core and side missions, with the player mostly tasked to move out to some distant point, get out of the rig, perform some sort of action, battle some enemies, use the rig to move some more, or fight from inside the mech.

The structure is pretty repetitive and the game also includes such much loved gameplay mechanics as Quick Time Events, linked both to combat and to some maintenance tasks.

Peyton is a mechanic, so he can also repair some stuff around the base, which is done by simply holding down a key for a period of time, which is never a fun idea for an action game.

The third-person exploration and battles are serviceable but there’s nothing spectacular in what Lost Planet 3 has to offer.

Review image Review image
Hero material
Grenade time


Peyton can take cover and evade by rolling around, there are various weapons he can use and upgrade, grenades add some extra punch for some enemies, and often running around is a better idea than standing your ground.

The enemies are interesting at first but the team soon runs out of ideas and most boss battles are tedious, relying on length to simulate tension and excitement.

The level design is also a letdown because there are limited ways to approach any situation and it’s always clear that just one way to a target exists, even if the grappling hook suggests that alternative ways can be found.

The rig-powered sections are much more engaging, at least initially, because this is a lumbering monster that smashes stuff in its way or drills through sheer walls of ice.

Unfortunately, the game quickly disappoints by placing some barriers that can only be eliminated by swinging an arm and not by drilling or by using the huge mech to perform menial tasks like breaking ice that’s settled over some mechanisms.
 

The game also feels padded, with a main base that’s practically designed to make gamers lose time by simply running around and using lifts in order to reach quest givers and shop owners.

One character in a hallway event has humorous comments about the layout and how Payton deals with it by basically constantly sprinting, but irony is not a solution when a player feels he is simply wasting his time rather than actually playing something interesting.

The core mechanics of Lost Planet 3 are not bad, but there’s no sign that the development team understands what the audience wants or how to create truly immersive experiences rather than just stretching together sections of tedious, repetitive actions.

Graphics and audio
There are moments, too rare unfortunately, when Lost Planet 3 looks gorgeous and delivers a breathtaking view of EDN III and its unique nature.

The planet could have been the star of the game because it’s wild, and the mix of ice, storms, and weird colors creates a truly alien look.

Unfortunately, too much of Lost Planet 3 takes place in corridors that hide its beauty or focuses on the very ugly manmade structures rather than on the vast expanses of ice.

Lost Planet 3 also has a problem with the faces of its characters, which at times seem glued on, and the overall look of Jim Peyton seems to be a cross between Nicholas Cage on one of his bad days and a would-be space marine.

The voice acting is also subpar, except for the moments when the protagonist and his wife share messages which have some quite interesting touches.

The rig soundtrack is cool and manages to underline the frontier spirit that Lost Planet 3 tries to convey, but it does far too little to create a sense of place and immersion.

Multiplayer

Lost Planet 3 offers an interesting mix of multiplayer modes, allowing gamers to quickly jump into a match with no control over the settings or engage in team-based battles that involve humans as well as the Akrid.

The fact that the aliens are involved and are very capable when it comes to killing players creates an interesting challenge, an asymmetrical scenario where teams need to coordinate to battle their opponents while also dealing with the local fauna in order to achieve their objectives.

Review image Review image
Akrid assault
Multiplayer action


Lost Planet 3 takes a cue from the likes of Call of Duty and Battlefield and implements a complex progression system that allows players to customize both skills and equipment in order to fulfill a clear role in matches.

Those who want a set of third-person multiplayer modes with some interesting choices and Akrid presence will be delighted by what the game has to offer.

Conclusion

Lost Planet 3 seems like a game that does not understand its own fan base and never knows exactly what segment of the market it tries to attract.

The second game in the series had a dedicated following, but they will find little to love in this third installment.

The single-player is undercooked and never manages to grab the attention of the player despite the beauty of the game world and the presence of the rigs.

The multiplayer is a little more interesting because it uses the Akrid in various ways, but it’s unclear whether the modes are solid enough to keep up player engagement in the long term.

Lost Planet 3 could appeal to true fans of the franchise, if they exist, but other players have better options for the start of the fall launch season.

Review image Review image Review image Review image Review image Review image
Review image Review image Review image Review image Review image Review image
Review image Review image Review image Review image Review image Review image

 
Fell too Deep?
Need a Hand?